--[[ The MIT License (MIT) Copyright (c) 2012 Lyqyd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] -- Lyqyds location API (https://github.com/lyqyd/location) -- the headings have been altered to use the Minecraft directions -- have also made some simplifications to suit the needed use case local location = { add = function(self, o) return vector.new( self.x + o.x, self.y + o.y, self.z + o.z ) end, sub = function(self, o) return vector.new( self.x - o.x, self.y - o.y, self.z - o.z ) end, mul = function(self, m) return vector.new( self.x * m, self.y * m, self.z * m ) end, div = function(self, d) return vector.new( self.x / d, self.y / d, self.z / d ) end, left = function(self) if turtle.turnLeft() then self.h = (self.h - 1) % 4 return true end return false end, right = function(self) if turtle.turnRight() then self.h = (self.h + 1) % 4 return true end return false end, forward = function(self) if turtle.forward() then self.x = self.x + (self.h - 2) * (self.h % 2) self.z = self.z + (1 - self.h) * ((self.h + 1) % 2) return true end return false end, back = function(self) if turtle.back() then self.x = self.x - (self.h - 2) * (self.h % 2) self.z = self.z - (1 - self.h) * ((self.h + 1) % 2) return true end return false end, up = function(self) if turtle.up() then self.y = self.y + 1 return true end return false end, down = function(self) if turtle.down() then self.y = self.y - 1 return true end return false end, moveDeltas = function(self) return (self.h - 2) * (self.h % 2), (1 - self.h) * ((self.h + 1) % 2) end, setHeading = function(self, heading) if not heading or heading < 0 or heading > 3 then return nil, "Heading Not in Range" end while self.h ~= heading do if (self.h + 1) % 4 == heading % 4 then self:right() else self:left() end end return true end, getHeading = function(self) return self.h end, tovector = function(self) if vector then return vector.new( self.x, self.y, self.z ) else return nil end end, tostring = function(self) return self.x..","..self.y..","..self.z..","..self.h end, value = function(self) return self.x, self.y, self.z, self.h end, } local lmetatable = { __index = location, __add = location.add, __sub = location.sub, __mul = location.mul, __div = location.div, __unm = function(l) return l:mul(-1) end, __tostring = function(l) return l:tostring() end, } function new( x, y, z, h ) local l = { x = x or 0, y = y or 0, z = z or 0, h = h or 1 } setmetatable( l, lmetatable ) return l end local headings = { [vector.new(0, 0, 1)] = 0, [vector.new(-1, 0, 0)] = 1, [vector.new(0, 0, -1)] = 2, [vector.new(1, 0, 0)] = 3, [vector.new(0, 1, 0)] = 4, [vector.new(0, -1, 0)] = 5, } function headingFromDelta(delta) for vec, dir in pairs(headings) do if aStar.vectorEquals(delta, vec) then return dir end end end