local apis = { "remoteMap", "aStar", "location", "scanStrategy", } for _, api in ipairs(apis) do if not _G[api] then if not os.loadAPI(api) then error("could not load API: "..api) end end end local position local SESSION_MAX_DISTANCE_DEFAULT = 32 local SESSION_COORD_CLEAR = 1 local SESSION_COORD_BLOCKED = 2 local SESSION_COORD_DISTANCE = math.huge local UPDATE_COORD_CLEAR = -1 local UPDATE_COORD_BLOCKED = 1 local UPDATE_COORD_DISTANCE = 2 local sessionMidPoint local sessionMaxDistance local sessionMap local serverMap local function distanceFunc(a, b) local sessionMapA, sessionMapB = sessionMap:get(a), sessionMap:get(b) if aStar.distance(a, sessionMidPoint) > sessionMaxDistance then return SESSION_COORD_DISTANCE -- first coord is outside the search region elseif aStar.distance(b, sessionMidPoint) > sessionMaxDistance then return SESSION_COORD_DISTANCE -- second coord is outside the search region elseif sessionMapA == SESSION_COORD_BLOCKED or sessionMapB == SESSION_COORD_BLOCKED then return SESSION_COORD_DISTANCE -- we have found one of these coords to be blocked during this session elseif sessionMapA == SESSION_COORD_CLEAR and sessionMapB == SESSION_COORD_CLEAR then return aStar.distance(a, b) -- we have found both of these coords to be clear during this session else local serverMapA, serverMapB = serverMap:get(a), serverMap:get(b) if serverMapA or serverMapB then serverMapA = serverMapA and UPDATE_COORD_DISTANCE^(serverMapA + 1) or 1 serverMapB = serverMapB and UPDATE_COORD_DISTANCE^(serverMapB + 1) or 1 return math.max(serverMapA, serverMapB) -- the remote server map is indicating one of these coords may be blocked end end return aStar.distance(a, b) -- we dont know anything useful so just calc the distance end local function tryMove() for i = 1, 4 do if turtle.forward() then return true end turtle.turnRight() end return false end local function findPosition() local move = turtle.up while not tryMove() do if not move() then if move == turtle.up then move = turtle.down move() else error("trapped in a ridiculous place") end end end local p1 = {gps.locate()} if #p1 == 3 then p1 = vector.new(unpack(p1)) else error("no gps signal - phase 1") end if not turtle.back() then error("couldn't move to determine direction") end local p2 = {gps.locate()} if #p2 == 3 then p2 = vector.new(unpack(p2)) else error("no gps signal - phase 2") end local currentDirection = location.headingFromDelta(p1 - p2) if currentDirection and currentDirection < 4 then return location.new(p2.x, p2.y, p2.z, currentDirection) else return false end end local function inspect(currPos, adjPos) local direction = location.headingFromDelta(adjPos - currPos) if direction then position:setHeading(direction) if direction == 4 then return turtle.inspectUp() elseif direction == 5 then return turtle.inspectDown() else return turtle.inspect() end end return false end local function updateSessionMap(coord, isBlocked) if isBlocked then sessionMap:set(coord, SESSION_COORD_BLOCKED) else sessionMap:set(coord, SESSION_COORD_CLEAR) end end local function updateServerMap(coord, isBlocked) if isBlocked then serverMap:set(coord, UPDATE_COORD_BLOCKED) else serverMap:set(coord, UPDATE_COORD_CLEAR) end end local function scan(currentPosition) local strategy = scanStrategy.getBest() if strategy then strategy.execute(currentPosition, updateSessionMap, updateServerMap) serverMap:check() serverMap:pushUpdates() else -- throw error ? end end local function move(currPos, adjPos) local direction = location.headingFromDelta(adjPos - currPos) if direction then position:setHeading(direction) if direction == 4 then return position:up() elseif direction == 5 then return position:down() else return position:forward() end end return false end local exit = false local function _goto(x, y, z, maxDistance) exit = false if not serverMap then error("serverMap has not been specified") end if turtle.getFuelLevel() == 0 then return false, "ran out of fuel" end if not position then position = findPosition() if not position then return false, "couldn't determine location" end else -- check if position has changed local curPos = {gps.locate()} if #curPos == 3 then curPos = vector.new(unpack(curPos)) if not aStar.vectorEquals(curPos, position) then -- position has changed position = findPosition() if not position then return false, "couldn't determine location" end end end end local goal = vector.new(tonumber(x), tonumber(y), tonumber(z)) serverMap:check() -- remove timed out data we have received from server sessionMap = aStar.newMap() -- reset the sessionMap sessionMidPoint = vector.new(math.floor((goal.x + position.x)/2), math.floor((goal.y + position.y)/2), math.floor((goal.z + position.z)/2)) sessionMaxDistance = (type(maxDistance) == "number" and maxDistance) or math.max(2*aStar.distance(sessionMidPoint, goal), SESSION_MAX_DISTANCE_DEFAULT) local path = aStar.compute(distanceFunc, position, goal) if not path then return false, "no known path to goal" end while not (exit or aStar.vectorEquals(position, goal)) do local movePos = table.remove(path) while not move(position, movePos) do local blockPresent, blockData = inspect(position, movePos) local recalculate, isTurtle = false, false if blockPresent and (blockData.name == "ComputerCraft:CC-TurtleAdvanced" or blockData.name == "ComputerCraft:CC-Turtle") then -- there is a turtle in the way sleep(math.random(0, 3)) local blockPresent2, blockData2 = inspect(position, movePos) if blockPresent2 and (blockData2.name == "ComputerCraft:CC-TurtleAdvanced" or blockData2.name == "ComputerCraft:CC-Turtle") then -- the turtle is still there recalculate, isTurtle = true, true end elseif blockPresent then recalculate = true elseif turtle.getFuelLevel() == 0 then return false, "ran out of fuel" else sleep(1) end if recalculate then scan(position) if sessionMap:get(goal) == SESSION_COORD_BLOCKED then return false, "goal is blocked" end path = aStar.compute(distanceFunc, position, goal) if not path then return false, "no known path to goal" end if isTurtle then sessionMap:set(movePos, nil) end movePos = table.remove(path) end end if serverMap:get(movePos) then serverMap:set(movePos, UPDATE_COORD_CLEAR) end end serverMap:check() serverMap:pushUpdates(true) return aStar.vectorEquals(position, goal) end local isRunning = false function goto(...) if isRunning then return false, "already running" end isRunning = true local passback = {pcall(_goto, ...)} isRunning = false if not passback[1] then printError(passback[2]) return false end return unpack(passback, 2) end function stop() if isRunning then exit = true end end function setMap(mapName, mapTimeout) if type(mapName) ~= "string" then error("mapName must be string") end if type(mapTimeout) ~= "number" or mapTimeout < 0 then error("timeout must be positive number") end serverMap = remoteMap.new(mapName, mapTimeout) end function getMap() return serverMap end function getPosition() if position then return position:value() end end function addScanStrategy(strategy) scanStrategy.add(strategy) end